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Grid-Based Particles in Fragment Shaders: Implementation and Optimization
Implementing particles using full-screen fragment shader and making them run 2x faster.
Stateless particles - rendering without a mesh
Rendering effects without CPU mesh handling. Creating particle meshes on the fly in the shader code. Implementing a tornado VFX and making it run 13x FASTER.
Terrain hack: Fastest erosion algorithm ever
This is the fastest, and the simplest terrain erosion algorithm I've tried. Explained in detail.
Tutorial
Making Unity's grass look less shitty
Improving Unity's built-in grass shader.
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Grid-Based Particles in Fragment Shaders: Implementation and Optimization
Implementing particles using full-screen fragment shader and making them run 2x faster.
Stateless particles - rendering without a mesh
Rendering effects without CPU mesh handling. Creating particle meshes on the fly in the shader code. Implementing a tornado VFX and making it run 13x FASTER.
Terrain hack: Fastest erosion algorithm ever
This is the fastest, and the simplest terrain erosion algorithm I've tried. Explained in detail.
Tutorial
Making Unity's grass look less shitty
Improving Unity's built-in grass shader.
This will rewire how you think about rendering optimization. This is a deep dive.
My mental model of a GPU that I use every day to reason about rendering, profiling and choosing the right optimization path.
I made this shader run 5x faster
I optimize one of my old fragment shaders to run 5x faster, keeping visuals almost unchanged.
The art of debugging the rendering
How to debug rendering issues. I explain my workflow.
Rendering
Tutorial
Moving top-down camera with preserved world-space texture content
I implement a top-down camera that dynamically follows the player's position, updating its view as the player moves, and preserves the texture content in world space.
Moving instance updates off the main thread
Offloading Unity character trail rendering calculations to a multithreaded job unlocked massive CPU gains
Tutorial
Rendering into custom texture in Unity
How to render a custom content into a texture in Unity.
Tutorial
Shell texturing vs raymarching
Shell texturing - When to use it? How to optimize?
Rendering
Rendering into texture - the most important TA skill
This is core graphics knowledge. Master it once, and you’ll see the same principle popping up everywhere.
Rendering
VRAM bandwidth and its big role in optimization
I explain what VRAM bandwidth is, why it is important in rendering optimization, and what to look at in your game to optimize it.
GPU Sorting Algorithms - Benchmarks
See which sorting methods work fastest in real GPU benchmarks, and find out how simple loop unrolling can make your graphics run faster.
How to profile the rendering - GPU profiling basics
What are GPU profilers? Which one to use? How to use them?
Tutorial
Render Graph - Creative Shadowcasting
I use shadowcasting technique to improve my rain-atmosphere effect.
Rendering
Tutorial
Render Graph - Polishing Rain Atmosphere Effect
I fix the bloom flickering artifacts by postprocessing and manipulating the smoothness parameter in the GBuffer.
Rendering
Tutorial
Render Graph - Creating Rain Atmosphere
Altering the URP Gbuffer to simulate a rain-atmosphere.
Rendering
Tutorial


















