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Moving instance updates off the main thread
Offloading Unity character trail rendering calculations to a multithreaded job unlocked massive CPU gains
Tutorial
Rendering into custom texture in Unity
How to render a custom content into a texture in Unity.
Tutorial
Shell texturing vs raymarching
Shell texturing - When to use it? How to optimize?
Rendering
Rendering into texture - the most important TA skill
This is core graphics knowledge. Master it once, and you’ll see the same principle popping up everywhere.
Rendering
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Moving instance updates off the main thread
Offloading Unity character trail rendering calculations to a multithreaded job unlocked massive CPU gains
Tutorial
Rendering into custom texture in Unity
How to render a custom content into a texture in Unity.
Tutorial
Shell texturing vs raymarching
Shell texturing - When to use it? How to optimize?
Rendering
Rendering into texture - the most important TA skill
This is core graphics knowledge. Master it once, and you’ll see the same principle popping up everywhere.
Rendering
VRAM bandwidth and its big role in optimization
I explain what VRAM bandwidth is, why it is important in rendering optimization, and what to look at in your game to optimize it.
GPU Sorting Algorithms - Benchmarks
See which sorting methods work fastest in real GPU benchmarks, and find out how simple loop unrolling can make your graphics run faster.
How to profile the rendering - GPU profiling basics
What are GPU profilers? Which one to use? How to use them?
Tutorial
Render Graph - Creative Shadowcasting
I use shadowcasting technique to improve my rain-atmosphere effect.
Rendering
Tutorial
Render Graph - Polishing Rain Atmosphere Effect
I fix the bloom flickering artifacts by postprocessing and manipulating the smoothness parameter in the GBuffer.
Rendering
Tutorial
Render Graph - Creating Rain Atmosphere
Altering the URP Gbuffer to simulate a rain-atmosphere.
Rendering
Tutorial