About me

I'm Jan Mróz, a graphics programmer specializing in Unity rendering and memory optimization, custom pipeline development, and tailored editor tools.

Through this website and weekly LinkedIn insights, I share performance optimization strategies, rendering techniques, and workflow improvements to help game developers ship faster, higher-quality titles.

My mission is to close a crucial gap in game development: deep and practical expertise in optimization and profiling.

Technical expertise

My skills and tools for building high-performance graphics—from rendering to engine optimization.

Performance-driven prototyping

I'm a graphics programmer focused on performance-driven prototyping. From custom physics to water simulations and workflow tools, I build fast, iterate with profiling data, and prioritize efficiency from the start.

Unity's rendering API

Proficient with Unity's rendering APIs and Scriptable Render Pipelines, I've developed terrain renderers, particles, decals and other creative effects.

Shader programming expert

Shader development is my specialty. I work in HLSL and Compute Shaders to create efficient, visually rich effects - see examples on ShaderToy.

CPU, GPU and memory

I optimize across the stack - CPU, GPU, memory, and build size - using data to cut cost without compromising quality. With tools like Profile Analyzer, NVIDIA Nsight Graphics and Intel GPA, I pinpoint real performance issues - not just symptoms - using counters that matter.

Creating editor tools

Editor tooling is second nature. I build extensions that integrate seamlessly into production workflows, boosting productivity without breaking creative flow.

I'm a graphics programmer focused on performance-driven prototyping. From custom physics to water simulations and workflow tools, I build fast, iterate with profiling data, and prioritize efficiency from the start.

Performance-driven prototyping

Proficient with Unity's rendering APIs and Scriptable Render Pipelines, I've developed terrain renderers, particles, decals and other creative effects.

Unity's rendering API

Shader development is my specialty. I work in HLSL and Compute Shaders to create efficient, visually rich effects - see examples on ShaderToy.

Shader programming expert

I optimize across the stack - CPU, GPU, memory, and build size - using data to cut cost without compromising quality. With tools like Profile Analyzer, NVIDIA Nsight Graphics and Intel GPA, I pinpoint real performance issues - not just symptoms - using counters that matter.

CPU, GPU, and memory

Editor tooling is second nature. I build extensions that integrate seamlessly into production workflows, boosting productivity without breaking creative flow.

Creating editor tools

I'm a graphics programmer focused on performance-driven prototyping. From custom physics to water simulations and workflow tools, I build fast, iterate with profiling data, and prioritize efficiency from the start.

Performance-driven prototyping

Shader development is my specialty. I work in HLSL and Compute Shaders to create efficient, visually rich effects - see examples on ShaderToy.

Shader programming expert

Editor tooling is second nature. I build extensions that integrate seamlessly into production workflows, boosting productivity without breaking creative flow.

Creating editor tools

Proficient with Unity's rendering APIs and Scriptable Render Pipelines, I've developed terrain renderers, particles, decals and other creative effects.

Unity's rendering API

I optimize across the stack - CPU, GPU, memory, and build size - using data to cut cost without compromising quality. With tools like Profile Analyzer, NVIDIA Nsight Graphics and Intel GPA, I pinpoint real performance issues - not just symptoms - using counters that matter.

CPU, GPU, and memory

Hungry for more?

I share rendering and optimization insights every week.

Hungry for more?

I share rendering and optimization insights every week.

Hungry for more?

I share rendering and optimization insights every week.

I write expert content on optimizing Unity games, customizing rendering pipelines, and enhancing the Unity Editor.

Copyright © 2025 Jan Mróz | Procedural Pixels

I write expert content on optimizing Unity games, customizing rendering pipelines, and enhancing the Unity Editor.

Copyright © 2025 Jan Mróz | Procedural Pixels

I write expert content on optimizing Unity games, customizing rendering pipelines, and enhancing the Unity Editor.

Copyright © 2025 Jan Mróz | Procedural Pixels