About me
I'm Jan Mróz, a graphics programmer specializing in Unity rendering and memory optimization, custom pipeline development, and tailored editor tools.
Through this website and weekly LinkedIn insights, I share performance optimization strategies, rendering techniques, and workflow improvements to help game developers ship faster, higher-quality titles.
My mission is to close a crucial gap in game development: deep and practical expertise in optimization and profiling.
Games featuring my work
Developed with The Knights of U, where I contributed to optimization, tech-art, and bug fixing.
All titles
Titles I’ve contributed to.
Hollow Knight: Silksong
Fixing memory leaks, optimizing stutter and postprocesses, improving GPU/CPU performance for Nintendo Switch
Cult of the Lamb
Fixing memory leaks, improving runtime asset management, consulting on rendering and optimization issues for the Apple Arcade platform.
Descenders Next
Memory, CPU, and GPU optimization for Xbox
Dave The Diver: The Jungle DLC
Memory optimizations
BioEden
CPU performance consulting
Knights of Honor II: Sovereign
Tech art, custom terrain and grass rendering, CPU/GPU optimization, procedural generation
Crushed in Time
Research and development of the stretching effect
W.A.N.D Project
Optimization and tech-art consulting, explosion effects
Passpartout 2: The Lost Artist
GPU optimization for Android
Chinatown Detective Agency
Bugfixing
Technical expertise
My skills and tools for building high-performance graphics—from rendering to engine optimization.






