About me
I’ve been programming since I was 15, starting as a hobbyist before transitioning to professional Unity game development over the past 9 years. Throughout my career, I’ve contributed to titles like Passpartout 2: The Lost Artist, Knights of Honor II: Sovereign, and more within The Knights of U.
As a graphics programmer, I specialize in optimizing Unity games, customizing rendering pipelines, and enhancing the Unity Editor to meet the unique needs of each project. I write blogs and develop Bake AO in my free time, along with prototyping rendering ideas on ShaderToy and Unity to explore new techniques and concepts.
I’m passionate about creating high-quality tools that help developers work more efficiently and deliver better results.
Games featuring my work
Developed with The Knights of U, where I contributed to optimization, tech-art, and bug fixing.
Technical expertise
My skills and tools for building high-performance graphics—from rendering to engine optimization.