Bake AO
Bake ambient occlusion textures within the editor.
Why use Bake AO?
Bake AO creates ambient occlusion for your assets, improving the visual quality of static and non-static objects.

Advanced algorithms
The plugin uses dedicated and performant algorithms to calculate ambient occlusion, resulting in fast high-quality textures that add depth and realism to your game.

Customizable settings
The plugin's settings can be fully customized to adjust resolution, sample count, and other parameters to achieve the exact look and feel that you want.

Ease of use
Just add a Bake AO component, and it will automatically find the occlusion texture. You can also use this component to bake new textures!

Baking in background
Bake AO uses GPU to bake textures in the background, you can bake textures for multiple models at once, and at the same time, work on different parts of the project.

Iterate faster and safer
Save any baking parameter into unity presets and reuse those for baking other models. All baking settings are always saved within a texture. Never lose your progress.

Bulk baking
Enqueue baking textures for all the models in the scene, in specific folder, or just selected gameobjects. Adjust baking parameters for each model separately, or in groups.
How it works
Improve your game's graphics by baking ambient occlusion textures within the editor.
Showcase
Tutorial
What people are saying
Comments from the Asset Store.
Very good!
It works exactly as described, has great documentation, and the support on Discord is phenomenal.
Zeemon81